Many thanks to everyone who participated in the alpha testing on Sunday, March 28. Thanks to everyone's participation, a number of bugs were documented and a major bug was fixed! The remaining bugs are relativly minor (the possible threading issues seem to have been resolved in some of my tweaks, or were due to the bug that I was able to nail during the alpha test). The bug in question was giving people rediculously large numbers of various things: soldiers, thieves, money, etc. I wasn't able to pin the error down and was looking in the wrong places for it entirely. Thanks to Nighthawk for noticing what was causing this error! - it was an issue with how the server handled negative numbers (training a negative ammount of soldiers). (Note: this bug was only partially fixed ... it was noticed again, but this time I believe I have definitively squashed it)

Server

Version 0.0.4.0 (In Progress)

Updates from Version 0.0.3.0:

Updates from Version 0.0.2.0: Updates from Version 0.0.1.0: Issues:

Client

Version 0.0.3.0

Updates from Version 0.0.2.0:

Updates from Version 0.0.1.0: Issues: